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NETGRAPH(3) FreeBSD Library Functions Manual NETGRAPH(3)
NAME
NgMkSockNode, NgNameNode, NgSendMsg, NgSendAsciiMsg, NgSendReplyMsg,
NgRecvMsg, NgAllocRecvMsg, NgRecvAsciiMsg, NgAllocRecvAsciiMsg,
NgSendData, NgRecvData, NgAllocRecvData, NgSetDebug, NgSetErrLog -
netgraph user library
LIBRARY
Netgraph User Library (libnetgraph, -lnetgraph)
SYNOPSIS
#include <netgraph.h>
int
NgMkSockNode(const char *name, int *csp, int *dsp);
int
NgNameNode(int cs, const char *path, const char *fmt, ...);
int
NgSendMsg(int cs, const char *path, int cookie, int cmd, const void *arg,
size_t arglen);
int
NgSendAsciiMsg(int cs, const char *path, const char *fmt, ...);
int
NgSendReplyMsg(int cs, const char *path, struct ng_mesg *msg,
const void *arg, size_t arglen);
int
NgRecvMsg(int cs, struct ng_mesg *rep, size_t replen, char *path);
int
NgAllocRecvMsg(int cs, struct ng_mesg **rep, char *path);
int
NgRecvAsciiMsg(int cs, struct ng_mesg *rep, size_t replen, char *path);
int
NgAllocRecvAsciiMsg(int cs, struct ng_mesg **rep, char *path);
int
NgSendData(int ds, const char *hook, const u_char *buf, size_t len);
int
NgRecvData(int ds, u_char *buf, size_t len, char *hook);
int
NgAllocRecvData(int ds, u_char **buf, char *hook);
int
NgSetDebug(int level);
void
NgSetErrLog(void (*log)(const char *fmt, ...),
void (*logx)(const char *fmt, ...));
name is non-NULL, the node will have that global name assigned to it.
The csp and dsp arguments will be set to the newly opened control and
data sockets associated with the node; either csp or dsp may be NULL if
only one socket is desired. The NgMkSockNode() function loads the socket
node type KLD if it is not already loaded.
The NgNameNode() function assigns a global name to the node addressed by
path.
The NgSendMsg() function sends a binary control message from the socket
node associated with control socket cs to the node addressed by path.
The cookie indicates how to interpret cmd, which indicates a specific
command. Extra argument data (if any) is specified by arg and arglen.
The cookie, cmd, and argument data are defined by the header file
corresponding to the type of the node being addressed. The unique, non-
negative token value chosen for use in the message header is returned.
This value is typically used to associate replies.
Use NgSendReplyMsg() to send reply to a previously received control
message. The original message header should be pointed to by msg.
The NgSendAsciiMsg() function performs the same function as NgSendMsg(),
but adds support for ASCII encoding of control messages. The
NgSendAsciiMsg() function formats its input a la printf(3) and then sends
the resulting ASCII string to the node in a NGM_ASCII2BINARY control
message. The node returns a binary version of the message, which is then
sent back to the node just as with NgSendMsg(). As with NgSendMsg(), the
message token value is returned. Note that ASCII conversion may not be
supported by all node types.
The NgRecvMsg() function reads the next control message received by the
node associated with control socket cs. The message and any extra
argument data must fit in replen bytes. If path is non-NULL, it must
point to a buffer of at least NG_PATHSIZ bytes, which will be filled in
(and NUL terminated) with the path to the node from which the message was
received.
The length of the control message is returned. A return value of zero
indicates that the socket was closed.
The NgAllocRecvMsg() function works exactly like NgRecvMsg(), except that
the buffer for a message is dynamically allocated to guarantee that a
message is not truncated. The size of the buffer is equal to the
socket's receive buffer size. The caller is responsible for freeing the
buffer when it is no longer required.
The NgRecvAsciiMsg() function works exactly like NgRecvMsg(), except that
after the message is received, any binary arguments are converted to
ASCII by sending a NGM_BINARY2ASCII request back to the originating node.
The result is the same as NgRecvMsg(), with the exception that the reply
arguments field will contain a NUL-terminated ASCII version of the
arguments (and the reply header argument length field will be adjusted).
The NgAllocRecvAsciiMsg() function works exactly like NgRecvAsciiMsg(),
except that the buffer for a message is dynamically allocated to
guarantee that a message is not truncated. The size of the buffer is
equal to the socket's receive buffer size. The caller is responsible for
freeing the buffer when it is no longer required.
non-NULL, it must point to a buffer of at least NG_HOOKSIZ bytes, which
will be filled in (and NUL terminated) with the name of the hook on which
the data was received.
The length of the packet is returned. A return value of zero indicates
that the socket was closed.
The NgAllocRecvData() function works exactly like NgRecvData(), except
that the buffer for a data packet is dynamically allocated to guarantee
that a data packet is not truncated. The size of the buffer is equal to
the socket's receive buffer size. The caller is responsible for freeing
the buffer when it is no longer required.
The NgSetDebug() and NgSetErrLog() functions are used for debugging. The
NgSetDebug() function sets the debug level (if non-negative), and returns
the old setting. Higher debug levels result in more verbosity. The
default is zero. All debug and error messages are logged via the
functions specified in the most recent call to NgSetErrLog(). The
default logging functions are vwarn(3) and vwarnx(3).
At debug level 3, the library attempts to display control message
arguments in ASCII format; however, this results in additional messages
being sent which may interfere with debugging. At even higher levels,
even these additional messages will be displayed, etc.
Note that select(2) can be used on the data and the control sockets to
detect the presence of incoming data and control messages, respectively.
Data and control packets are always written and read atomically, i.e., in
one whole piece.
User mode programs must be linked with the -lnetgraph flag to link in
this library.
INITIALIZATION
To enable netgraph in your kernel, either your kernel must be compiled
with options NETGRAPH in the kernel configuration file, or else the
netgraph(4) and ng_socket(4) KLD modules must have been loaded via
kldload(8).
RETURN VALUES
The NgSetDebug() function returns the previous debug setting.
The NgSetErrLog() function has no return value.
All other functions return -1 if there was an error and set errno
accordingly.
A return value of zero from NgRecvMsg() or NgRecvData() indicates that
the netgraph socket has been closed.
For NgSendAsciiMsg() and NgRecvAsciiMsg(), the following additional
errors are possible:
[ENOSYS] The node type does not know how to encode or decode
the control message.
[ERANGE] The encoded or decoded arguments were too long for the
supplied buffer.
[E2BIG] ASCII control message array or fixed width string
buffer overflow.
SEE ALSO
select(2), socket(2), warnx(3), kld(4), netgraph(4), ng_socket(4)
HISTORY
The netgraph system was designed and first implemented at Whistle
Communications, Inc. in a version of FreeBSD 2.2 customized for the
Whistle InterJet.
AUTHORS
Archie Cobbs <archie@FreeBSD.org>
FreeBSD 14.0-RELEASE-p11 May 15, 2020 FreeBSD 14.0-RELEASE-p11